![]() “Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them.” “In general we’re thinking about how we make this a more broadly appealing franchise,” Gibeau told CVG, “because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. Last year, EA Labels president Frank Gibeau suggested that Dead Space 3 would need to sell around five million copies in order for the series to survive. Our source’s comments tally with those made previously by EA. Weapon-specific ammo was allegedly switched for generic ammo late in development, too, as a method for shoehorning in the game’s controversial micro-transactions.ĮA also advised Visceral that Dead Space 3 needed to appeal to a wider audience than the series’ previous two titles, our source added, and the studio was reportedly told to focus on action over horror in an effort to make the game feel more like BioWare’s Mass Effect. ![]() Though EA had yet to announce Dead Space 4, Dead Space 3’s cliffhanger ending suggested that a fourth game had been planned by the publisher.Īs well as discussing Dead Space 4’s alleged cancellation, our source also gave us further insight into Dead Space 3’s development, telling us that the game was almost cancelled partway through its development, and saw continuous cuts made to its budget throughout production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |